15 October 2006

A full-length Ibalon anime: Proposed storyline

IN A moment of inspiration on my way to Cebu last Friday, the following idea came to mind and I decided to write it down before it fades from memory:

If Ateneo de Naga University has the cutting edge technology and capability in digital animation, why don't we produce a full-length animation movie worthy of being shown in local theaters and in select film fests abroad?

Here's my proposed storyline inspired by a previous post: For some reason, a timewarp takes place--probably through a wormhole that bridges the present with prehistoric Bikolandia (or Ibalon). This will allow the heroes and monsters (Baltog, Bantong and Handiong vs. Rabot, Oriol etc.) of ancient Bikol to come over and play out their epic battles in the ricefields of Libmanan, the skylines of Naga and Iriga up to Legazpi, as well as the denuded forests of Mts. Isarog and Asog in Iriga.

Towards the end, the winning heroes (including Handiong, who I understand from the epic, managed to convert Oriol from the dark side) will return to Ibalon just in time for the closing of the wormhole. But they will bring with them not only trophies of vanquished monsters, but also lessons on how man (in our present universe) has run roughshod over the natural environment in his quest for development. These lessons will allow them to change the course of history in their own universe, and create an alternate history--where the Ibalong civilization dominates the Philippine archipelago, so that Lapu-lapu would be a Bikolano vassal when he finally gets to meet and vanquish Ferdinand Magellan.

The movie's battlescenes should be fantastic: they will involve the destruction of our current landmarks, including the city centers of Naga and Iriga as they stand today, in the course of the fight, evoking how Tokyo was razed down in the Godzilla series.

This storyline can be improved, and it can be done in the process of fleshing out the script. And why not invite Eddie Garcia, Jericho Rosales, Robin Padilla and Bembol Roco to lend their voice to the protagonists, and Bikolana stars like Nora Aunor and Boots Anson Roa to their female counterparts? This will add immense star value to the production. Finally, subtitles in English, Japanese, Korean and Chinese will prepare it for the international market.

Now, if I only have the money, I will make it happen, and in a single stroke put Naga in the map of 3D animation moviemaking. But maybe there are VCs in the house....

8 comments:

http://www.xanga.com/ambassadeurs said...

Good idea. Maybe we can try the Miyazaki Hayao type of animation movies like Princess Mononoke or the Tonari no Totoro.

dave (",) said...

i've thought about reinventing the bicolano epic, also with influences from japanese anime. and yes it also involves a wormhole through time. the difference is that it will have a new set of heroes. i have two chapters done: the beginning and the ending (of part 1). i've actually writen a prototype ending back in our high school literary mag more than five years ago. speaking of that magazine, i wonder if it's still alive. it's "an maogmang lugar" of adnu-hs. i suggest you check it out for ideas.

Willy B. Prilles, Jr. said...

Grace, I will have to read on the typology of animation movies. Insofar as animes are concerned, I'm but a consumer who watches them because the kids' got the remote control for the TV.

Dave, that's great! So we're not starting from zero. Would you care to email, so that maybe we discuss this common idea more thoroughly?

senenebio said...

how about a computer game instead. game production these days goes pretty much like making a movie - with scripts, costume design, voice overs, the works...

Willy B. Prilles, Jr. said...

That can be another option. Anyway, there had been instances where computer games ended up as full-length movies. The last one I saw, if I recall it correctly, was the very bloody Blood Rayne.

The more popular route is to develop a computer game out of a best-selling movie, or better still, have both all at the same time.

Whatever, the important thing is to bring an idea to reality, and that is the formidable challenge staring us in the face. Any ideas?:)

grace said...

Let me in once you, gentlemen, came up to the realization of this plan.

Willy B. Prilles, Jr. said...

Hi Grace: I had a preliminary discussion with Fer Basbas of oragonrepublic.com. He's also helping our investment board in promoting digital animation.

The long and short of it is: we're pushing through with the idea by coming up with costings, enhancing the storyline and translating it into a script.

For sure, when we have the basics in place, you will be one of the first to know.:)

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